![]() Learn how to get started quickly texturing your 3d models using the new painting tools and how to create automated input maps without having to leave the Quixel Suite. 44 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.ĭDO for Lightwave Users- Volume #7- DDO Painter I In this training tutorial 3D Instructor Adam Gibson introduces the new and powerful DDO Painter to the currently released Quixel Suite 2.0. Table of Contents for Volume #9: Chapter 1- Intro, Chapter 2- UV Workflow for Project, Chapter 3- Dividing Up Body Parts (Part One), Chapter 4- Dividing Up Body Parts (Part Two), Chapter 5- Body UV Map, Chapter 6- Front Feet UV Map, Chapter 7- Claws of Front Feet UV Map, Chapter 8- Inner Mouth UV Maps, Chapter 9- Inner Nostrils, Eye Sockets, Ear Sockets UV Map, Chapter 10- Claws UV Map, Chapter 11- Neck UV Map, Chapter 12- Tail UV Map, Chapter 13- Eyes UV Map, Chapter 14- Arms UV Map, Chapter 15- Rear Feet UV Map, Chapter 16- Legs UV Map, Chapter 17- Head UV Map, Chapter 18- Merging Body Parts into One Layer and Merging Points, Chapter 19- Using the PLG Pack UV Chart Plugin, Chapter 20- Final. Tips and Tricks are also shown on how to avoid typical problems and also how to deal with issues along the way. Learn how to systematically break up your model for easy flattening of UV Islands. LightWave 2015- Volume #9- UV Mapping In this latest Lightwave 2015 Series tutorial 3D Instructor Adam Gibson will demonstrate how to quickly UV Map a Parasaurolophus Dinosaur model using the "ABF UV Unwrap" tool and the "PLG UV Tools" Plugin (Free Plugin). 0 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner. Table of Contents for Volume #10: Chapter 1- Intro, Chapter 2- What is Surfacing?, Chapter 3- Polygons and Surface Normals, Chapter 4- Color Channel Basics, Chapter 5- Creating Surface Names and Renaming Surfaces, Chapter 6- Working with Multiple Surfaces, Chapter 7- Smoothing Angle, Chapter 8- Luminosity Channel, Chapter 9- Enable Glow, Chapter 10- Diffuse Channel, Chapter 11- Specular and Gloss Channels, Chapter 12- Reflection Channel, Chapter 13- Transparency and Refraction Index, Chapter 14- Object Dissolve, Chapter 15- Translucency Channel, Chapter 16- Bump Channel, Chapter 17- Double Sided Polygons, Chapter 18- Surface Presets (Colors, Metals, Rock, Fabric, Glass and More), Chapter 19- Gradients Introduction, Chapter 20- Nodes Introduction (Part One), Chapter 21- Nodes Introduction (Part Two), Chapter 22- Final. It has probably saved me a few hours of work in the last year and, as they say, time is money.LightWave 2015- Volume #10- Surfacing In this 10th Volume of our 2015 training series 3D Instructor Adam Gibson introduces the beginner 3D student how to get started using Lightwave's powerful surfacing tools. This much more convenient than going to a full-blown tracker for this particular situation. (TBH, as much as I love using SynthEyes, I probably only use a small subset of its tools.)įor more basic camera matching (lock-offs), I really like the camera matching tool in LightWave 2015.3. But if you're strictly a hobbyist, I think you'll want this only if you're doing a ton of tracking-otherwise, the above suggestions should be suitable. I rely on Syntheyes for really difficult tracking situations. It supports LightWave and it now has planar tracking too. Of the commercial camera trackers, SynthEyes is the least expensive and it competes head-on with Mocha, Boujou and PFTrack. If you do a lot of difficult 3D tracking, I highly recommend SynthEyes. And if you really need to pull a 3D camera from it, the developer offers a paid upgrade for the plugin (about $200 I think) that gives you this feature in AE. ![]() The free AE version can't export the camera to LightWave but if you're staying in AE, I've found it works great for really weird tracking situations where elements need to squash and stretch because of lens and odd camera/lens movements. IMO, if you manage your production time well, $0.66 a day is really not that 'unaffordable.'īTW, AE also comes with a lite version of Mocha, an amazing planar tracker. I know 'subscription' is a controversial topic around here but you could rent AE as you need it for $20 a month. In the last two or three years, I've relied quite a lot on the AE-LightWave I/O for certain types of fx work. While it would be nice to have tracking within LightWave, there are already so many excellent options out there and many are affordable to indie studio users.Īmong commercial products, AE is hard to beat right now since it does so much more than 3D tracking-plus, it's directly compatible with Layout. I haven't used this camera tracker but it's free and it supports Lightwave:
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